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IFIP WG 14.3
Aims and Scope (updated
February 2007)
1. Background
In a considerable number of member countries of IFIP, many
topics of Entertainment Computing have been under research during the last decades. The
disciplines have reached notable success in developing new methods, tools and
standards for analysing and developing products and services based on
entertainment technology.
Although there are huge
entertainment industries already such as video games, toys, robots, etc., little
academic interest has been paid on such questions as what is the core of
entertainment, what is the technologies that would create new entertainment, and
how the core technologies of entertainment can be applied to other areas such as
education, health care, learning and so on. The main objective of this WG is to
study these issues.
This leads to the proposal to establish a Working Group on "Theoretical
Foundation of Entertainment Computing" under
TC14 of IFIP.
Aims
- For the benefit of society, to promote visibility
and to increase the impact of research and development in the entertainment
computing area, especially in the fields defined in the scope of this
working group.
- To promote quality and relevance of academic and
industrial research and development in the entertainment computing area.
- To promote ethical behavior and appropriate
recommendations or guidelines for research related activities, for example,
submission and selection of publications, organization of conferences,
allocation of grants and awards, and evaluation of professional merits and
curricula.
- To promote cooperation between researchers and with
other established bodies and organizations pursuing the above aims.
- To contribute to assessing the scientific merits
and practical relevance of proposed approaches for entertainment technology
and applications.
Scope
- The notion of entertainment technology has
evolved to include systems and applications that can be used for
entertainment purposes in a wide spectrum of interactivity, education,
and any other beneficial services.
- The group's interest cover formalisms, models,
architectures, techniques, empirical investigations and methodologies
for the purpose of designing, realizing, and assessing such
entertainment technology.
- These currently include in particular:
* new models and theories for entertainment applications;
* new concepts and techniques, e.g. narratives, empirical effects
* impact of new technologies on human behaviour
* understanding, reuse and interoperation of existing applications
* advanced user interfaces and emerging interaction styles
* new methodologies for building entertainment applications
4. Activities
IFIP Working Group 16.3 (Theoretical Foundation of
Entertainment Computing) continues discussion about how to investigate the
general problems of entertainment computing products and services. In several
workshops at international conferences (e.g. ICEC) and task forces that have taken
place, the aim has been to explore issues and enhance the theoretical
foundation.
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