IFIP TC14 |
Resources & |
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HOME | WORKING GROUPS | MEMBERS | EVENTS | RESOURCES | updated 6-March-2017 |
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Aims & Scope |
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Entertainment Journals
Entertainment Computing (submit)
[SJR] |
SIGs: DiGRA JAPAN SINGAPORE US-ACM US-IGDA |
2010 DEG report: Sales in US end year 2009 [PDF]
2010 ESA report: Essential facts about the computer and video game
industry [PDF]
2010 HORIZON report: Key Emerging Technologies [PDF]
2010 KPMG FICCI report: Back in the Spotlight in India [PDF]
[SHORT]
2010 McAFEE report: Digital Music and Movies Report [PDF]
2009 COUGHLIN report: Digital Storage for Media and Entertainment [PDF]
[PPT]
2009 ESA report: Essential facts about the computer and video game
industry [PDF]
2008 HORIZON report: Key Emerging Technologies [PDF]
2009 SCIENC E perspective: Video Games-A Route to Large-Scale STEM Education [PDF]
2009 TEA report: Global Entertainment Attraction Attendance Report [PDF]
2009 TOKYO Game Show: Report [PDF]
2009 UNLV report: Adult Entertainment Expo [PDF]
2008 Strategic Research Agenda of the ICT Innovation Platform IIP/CREATE
in the Netherlands [PDF]
2008 ELSPA report: Computer and video games in the learning landscape [PDF]
2008 ESA report: Essential facts about the computer and video game
industry [PDF]
2008 HORIZON report: Key Emerging Technologies [PDF]
2008 IGDA: White Paper on Casual Games [PDF]
2008 NEW YORK future: Game Report [PDF]
2008 NIELSEN news: Entertainment for Mobile Internet [PDF]
2008 TEA report: Global Entertainment Attraction Attendance Report [PDF]
2007 CASUAL GAMES: Market Report [PDF]
2007 DELOITTE: State of the Media Democracy Survey [PDF]
2007 ESA report: Essential facts about the computer and video game
industry [PDF]
2007 HORIZON report: Key Emerging Technologies [PDF]
2007 Trigger Happy: Videogames and the Entertainment revolution [BOOK]
2007 WITSA Policy Report on Global ICT Issues [PDF]
2007 US-FederalTradeCommission: Marketing Violent Entertainment to Children [PDF]
2006 CEA report: Five Technologies to Watch [PDF]
2006 Danish Government: Technology Foresight on Cognition and Robotics [PDF]
2006 ESA report: Essential facts about the computer and
video game industry [PDF]
2006 FEN report: Future of Media [PDF]
2006 HARRAH's survey: Profile of the American Casino Gambler [PDF]
2006 LYCOS report: User structure survey for Entertainment [PDF]
2004 ERCIM news: Special issue on Game Technology [PDF]
2004 EURON Technology Roadmaps on Robotics [PDF]
2004 RTD info: Special Issue on ART&SCIENCE [PDF]